
#include "GameEngine.h"


#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
#endif

//#ifdef _DEBUG
	//int main(int argc, char *argv[])
//#else
	INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
//#endif
    {
		srand((unsigned)time(NULL));

		GameEngine::getSingleton()->Run();
		
        return 0;
    }